
Teaching tools in Second Life
As I have said in previous posts, when we teach beginners we need to make use of visuals and interactive activities.
One of the first things that made it difficult for me to design a lesson in Second Life was my lack of knowledge of the kind of tools
I could use to teach in that environment. We know that in a Real Life classroom we can use overhead projectors, video players,
video beams, maps, whiteboards, among many others, and the tools labeled as web 2.0 have made the process of planning e-based
lessons very easy. However, I did not know what tools I could use in SL. To solve this problem, I started a search for
educational tools, and found many free tools as well as tools that can be bought from different designers. At the same time,
I learned that I could create simple objects adding textures, sound and ready-made scripts to make them interactive.
For more sophisticated tools, Languagelab has technicians who can create them for us. Nowadays, with this knowledge, planning
is easier but also a challenge to the imagination.
In order to have images and text shown on boards in SL, we have to upload textures (images) created in Power Point or any image editor
such as Photoshop, Paint Shop etc. Two excellent free solutions are Paint.NET (Windows only),
and Gimp, etc.
Sounds can be uploaded in Wav format. They cannot be longer that 10 seconds
which is a restriction for language teaching. However, you can use sounds from the web. The downside is that for every image and sound
we have to pay 10 Linden $ |